Function gl_utils::graphics::rand_point3d [−][src]
pub fn rand_point3d<S, R>(rng: &mut R, aabb: &Aabb3<S>) -> Point3<S> where
S: BaseFloat + SampleRange,
R: Rng,
Generate a random point contained in the give AABB
use collision::Contains; use rand::SeedableRng; // random sequence will be the same each time this is run let mut rng = rand::XorShiftRng::new_unseeded(); let aabb = collision::Aabb3::<f32>::new ( [-10.0, -10.0, -10.0].into(), [ 10.0, 10.0, 10.0].into()); let point = rand_point3d (&mut rng, &aabb); assert!(aabb.contains (&point)); let point = rand_point3d (&mut rng, &aabb); assert!(aabb.contains (&point)); let point = rand_point3d (&mut rng, &aabb); assert!(aabb.contains (&point)); let point = rand_point3d (&mut rng, &aabb); assert!(aabb.contains (&point)); let point = rand_point3d (&mut rng, &aabb); assert!(aabb.contains (&point));