Constant gl_utils::texture::CROSSHAIR_INVERSE_PNG_FILE_BYTES[][src]

pub const CROSSHAIR_INVERSE_PNG_FILE_BYTES: &'static [u8; 95] = b"\x89PNG\r\n\x1a\n\x00\x00\x00\rIHDR\x00\x00\x00\x10\x00\x00\x00\x10\x08\x06\x00\x00\x00\x1f\xf3\xffa\x00\x00\x00&IDAT8\xcbc`\xc0\x03\xfeC\x01>5L\x0c\x14\x82Q\x03\xa8`\x00#\xa1h\xa2\xb9\x0b\x18F\x13\xd2p0\x00\x00\xd2z\x14\x08[\x83z\x1c\x00\x00\x00\x00IEND\xaeB`\x82"

For use with BLEND_FUNC_INVERT_COLOR-- transparent pixels have black color values instead of white but the opaque portion is still white