Function gl_utils::texture::texture2d_with_mipmaps_from_bytes[][src]

pub fn texture2d_with_mipmaps_from_bytes(
    glium_facade: &Facade,
    bytes: &[u8],
    image_format: ImageFormat,
    mipmaps: MipmapsOption
) -> Result<Texture2d, LoadError>

Load a 2D texture from the given bytes with the given format and mipmaps.