Function gl_utils::texture::texture2darray_with_mipmaps_from_bytes[][src]

pub fn texture2darray_with_mipmaps_from_bytes(
    glium_facade: &Facade,
    bytes_vec: Vec<&[u8]>,
    image_format: ImageFormat,
    mipmaps: MipmapsOption
) -> Result<Texture2dArray, LoadError>

Load a 2D texture array from the given vector of byte slices for each individual texture, with the given format and mipmaps.