Function gl_utils::texture::texture2darray_with_mipmaps_from_bytes [−][src]
pub fn texture2darray_with_mipmaps_from_bytes(
glium_facade: &Facade,
bytes_vec: Vec<&[u8]>,
image_format: ImageFormat,
mipmaps: MipmapsOption
) -> Result<Texture2dArray, LoadError>
Load a 2D texture array from the given vector of byte slices for each individual texture, with the given format and mipmaps.