Function gl_utils::texture::texture2darray_with_mipmaps_from_files[][src]

pub fn texture2darray_with_mipmaps_from_files(
    glium_facade: &Facade,
    filepaths: &Vec<&'static str>,
    image_format: ImageFormat,
    mipmaps: MipmapsOption
) -> Result<Texture2dArray, LoadError>

Load a 2D texture array from the given paths with the given format and mipmaps.