Function gl_utils::texture::texture2darray_with_mipmaps_from_files [−][src]
pub fn texture2darray_with_mipmaps_from_files(
glium_facade: &Facade,
filepaths: &Vec<&'static str>,
image_format: ImageFormat,
mipmaps: MipmapsOption
) -> Result<Texture2dArray, LoadError>
Load a 2D texture array from the given paths with the given format and mipmaps.