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#[derive(Clone,Copy,Debug,Default)]
pub struct Vert2d {
pub position : [f32; 2]
}
implement_vertex!(Vert2d, position);
#[derive(Clone,Copy,Debug,Default)]
pub struct Vert2dColor {
pub position : [f32; 2],
pub color : [f32; 4]
}
implement_vertex!(Vert2dColor, position, color);
#[derive(Clone,Copy,Debug,Default)]
pub struct Vert2dLayer {
pub position : [f32; 2],
pub layer : u16
}
implement_vertex!(Vert2dLayer, position, layer);
#[derive(Clone,Copy,Debug,Default)]
pub struct Vert2dTile {
pub row : i32,
pub column : i32,
pub tile : u8
}
implement_vertex!(Vert2dTile, row, column, tile);
#[derive(Clone,Copy,Debug,Default)]
pub struct Vert3dScaleColor {
pub position : [f32; 3],
pub scale : [f32; 3],
pub color : [f32; 4]
}
implement_vertex!(Vert3dScaleColor, position, scale, color);
#[derive(Clone,Copy,Debug,Default)]
pub struct Vert3dOrientationScaleColor {
pub position : [f32; 3],
pub orientation : [[f32; 3]; 3],
pub scale : [f32; 3],
pub color : [f32; 4]
}
implement_vertex!(Vert3dOrientationScaleColor,
position, orientation, scale, color);
#[derive(Clone,Copy,Debug,Default)]
pub struct Vert3dInstanced {
pub inst_position : [f32; 3]
}
implement_vertex!(Vert3dInstanced, inst_position);