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use {cgmath};
use {object};
pub trait Force {
fn impulse <O : object::Inertial> (&self,
object : &O, step : u64, duration : f64) -> cgmath::Vector3 <f64>;
}
#[derive(EnumFlags, Copy, Clone, Debug)]
#[repr(u8)]
pub enum Flag {
Gravity = 0b_0000_0001
}
#[cfg_attr(feature = "derive_serdes", derive(Serialize, Deserialize))]
#[derive(Clone,Debug, PartialEq)]
pub struct Gravity {
pub acceleration : cgmath::Vector3 <f64>
}
impl Force for Gravity {
fn impulse <O : object::Inertial> (&self,
object : &O, _step : u64, duration : f64) -> cgmath::Vector3 <f64>
{
duration * object.mass().mass() * self.acceleration
}
}