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//! Simulation object entities

use {std, cgmath};
use std::{borrow::Borrow, borrow::BorrowMut};
use {collision, component, geometry, math};
use geometry::{shape, Shape};

/// Object keys are used to uniquely identify an object of a specific kind:
/// static, dynamic, or nocollide.
///
/// Within the collision subsystem, one bit of this key type will be used to
/// distinguish between dynamic and static keys so they can be stored together.
/// So the actual number of static or dynamic objects that can be created
/// is up to 2^31 with 32-bit keys.
///
/// Note that this should not exceed `usize` so if `u32` is used here then
/// the code can only be guaranteed to run on 32-bit systems or higher, but not
/// 16-bit.
pub type KeyType = u32;
const KEY_MAX : KeyType = collision::OBJECT_KEY_MAX;

////////////////////////////////////////////////////////////////////////////////
//  traits                                                                    //
////////////////////////////////////////////////////////////////////////////////

/// Base object trait
pub trait Object : Clone + std::fmt::Debug {
  // required methods
  fn kind() -> Kind;
  fn position     (&self)     -> &component::Position;
  fn position_mut (&mut self) -> &mut component::Position;
}

/// A bounded object
pub trait Bounded : Object + Shape <f64> {
  fn bound     (&self)     -> &component::Bound;
  fn bound_mut (&mut self) -> &mut component::Bound;
  // provided
  /// NOTE: tangent 'intersections' are ignored
  fn hit_test  (&self, line_segment : &geometry::Simplex1 <f64>)
    -> Option <cgmath::Point3 <f64>>
  {
    let component::Position (ref position) = self.position();
    match self.bound().0 {
      shape::Variant::Bounded   (shape::Bounded::Sphere      (ref sphere))  => {
        line_segment.intersect_sphere (&sphere.sphere3 (*position))
          .map (|((_, first), _)| first)
      }
      shape::Variant::Bounded   (shape::Bounded::Capsule     (ref capsule)) => {
        line_segment.intersect_capsule (&capsule.capsule3 (*position))
          .map (|((_, first), _)| first)
      }
      shape::Variant::Bounded   (shape::Bounded::Cylinder    (ref cylinder)) =>
      {
        line_segment.intersect_cylinder (&cylinder.cylinder3 (*position))
          .map (|((_, first), _)| first)
      }
      shape::Variant::Bounded   (shape::Bounded::Cone        (ref _cone))   =>
        unimplemented!(),
      shape::Variant::Bounded   (shape::Bounded::Cube        (ref _cube))   =>
        unimplemented!(),
      shape::Variant::Bounded   (shape::Bounded::Cuboid      (ref _cuboid)) =>
        unimplemented!(),
      shape::Variant::Unbounded (shape::Unbounded::Halfspace (ref _halfspace))
        => unimplemented!(),
      shape::Variant::Unbounded (shape::Unbounded::Orthant   (ref _orthant))
        => unimplemented!()
    }
  }
}

/// Object with time derivatives
pub trait Temporal : Object {
  fn derivatives     (&self)     -> &component::Derivatives;
  fn derivatives_mut (&mut self) -> &mut component::Derivatives;
}

/// Inertial object
pub trait Inertial : Temporal {
  // required
  fn mass     (&self)     -> &component::Mass;
  fn mass_mut (&mut self) -> &mut component::Mass;
  // provided
  fn momentum (&self) -> cgmath::Vector3 <f64> {
    self.mass().mass() * self.derivatives().velocity
  }
  /// Computes acceleration from the current force vector and mass value
  fn compute_acceleration (&self) -> cgmath::Vector3 <f64> {
    self.mass().mass_reciprocal() * self.derivatives().force
  }
  /// Computes acceleration from the current force vector and mass value,
  /// replacing the current acceleration value
  fn compute_acceleration_inplace (&mut self) {
    let acceleration = self.mass().mass_reciprocal() * self.derivatives().force;
    self.derivatives_mut().acceleration = acceleration;
  }
}

/// A bounded object with mass
pub trait Massive : Bounded + Inertial {
  fn density (&self) -> Option <f64> {
    use geometry::shape::Stereometric;
    if let component::Bound (shape::Variant::Bounded (ref bounded)) = self.bound() {
      Some (self.mass().mass() / *bounded.volume())
    } else {
      None
    }
  }
}

/// A bounded object with material properties
pub trait Solid : Bounded {
  fn material     (&self)     -> &component::Material;
  fn material_mut (&mut self) -> &mut component::Material;
}

////////////////////////////////////////////////////////////////////////////////
//  enums                                                                     //
////////////////////////////////////////////////////////////////////////////////

/// Object kind
#[cfg_attr(feature = "derive_serdes", derive(Serialize, Deserialize))]
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
pub enum Kind {
  Static,
  Dynamic,
  Nodetect
}

/// One of object variants
#[derive(FromVariants,Clone,Debug,PartialEq)]
pub enum Variant {
  Static    (Static),
  Dynamic   (Dynamic),
  Nodetect  (Nodetect),
  // TODO
  //Nocollide (Nocollide)
}

////////////////////////////////////////////////////////////////////////////////
//  structs                                                                   //
////////////////////////////////////////////////////////////////////////////////

/// A `VecMap` index
#[cfg_attr(feature = "derive_serdes", derive(Serialize, Deserialize))]
#[derive(Copy,Clone,Debug,Eq,Ord,PartialEq,PartialOrd)]
pub struct Key (KeyType);

/// Each value identifies a unique object by the kind of object and its
/// key
#[cfg_attr(feature = "derive_serdes", derive(Serialize, Deserialize))]
#[derive(Clone,Debug,Eq,PartialEq)]
pub struct Identifier {
  pub kind : Kind,
  pub key  : Key
}

/// A fixed, bounded object
#[cfg_attr(feature = "derive_serdes", derive(Serialize, Deserialize))]
#[derive(Clone,Debug,PartialEq)]
pub struct Static {
  pub position : component::Position,
  pub bound    : component::Bound,
  pub material : component::Material
}

/// A free, bounded, massive object
#[cfg_attr(feature = "derive_serdes", derive(Serialize, Deserialize))]
#[derive(Clone,Debug,PartialEq)]
pub struct Dynamic {
  pub position    : component::Position,
  pub mass        : component::Mass,
  pub derivatives : component::Derivatives,
  pub bound       : component::Bound,
  pub material    : component::Material
}

/// A free, massive object
#[cfg_attr(feature = "derive_serdes", derive(Serialize, Deserialize))]
#[derive(Clone,Debug,PartialEq)]
pub struct Nodetect {
  pub position    : component::Position,
  pub mass        : component::Mass,
  pub derivatives : component::Derivatives
}

// TODO
/*
/// An object that detects intersections but is otherwise unconstrained
#[derive(Clone,Debug,PartialEq)]
pub struct Nocollide {
  pub position    : component::Position,
  pub mass        : component::Mass,
  pub derivatives : component::Derivatives,
  pub bound       : component::Bound
}
*/

////////////////////////////////////////////////////////////////////////////////
//  functions                                                                 //
////////////////////////////////////////////////////////////////////////////////

/// Print object size information
pub fn report_sizes() {
  use std::mem::size_of;
  println!("object report sizes...");

  println!("  size of Variant: {}",   size_of::<Variant>());
  println!("  size of Static: {}",    size_of::<Static>());
  println!("  size of Dynamic: {}",   size_of::<Dynamic>());
  println!("  size of Nodetect: {}", size_of::<Nodetect>());

  println!("...object report sizes");
}

////////////////////////////////////////////////////////////////////////////////
//  impls                                                                     //
////////////////////////////////////////////////////////////////////////////////

//
// impl Static
//
impl Object for Static {
  fn kind() -> Kind { Kind::Static }
  fn position (&self)         -> &component::Position {
    &self.position
  }
  fn position_mut (&mut self) -> &mut component::Position {
    &mut self.position
  }
}
impl Bounded for Static {
  fn bound (&self)         -> &component::Bound {
    &self.bound
  }
  fn bound_mut (&mut self) -> &mut component::Bound {
    &mut self.bound
  }
}
impl Solid for Static {
  fn material (&self)         -> &component::Material {
    &self.material
  }
  fn material_mut (&mut self) -> &mut component::Material {
    &mut self.material
  }
}
impl Shape <f64> for Static { }
impl shape::Aabb <f64> for Static {
  fn aabb (&self) -> geometry::Aabb3 <f64> {
    use cgmath::EuclideanSpace;
    let component::Bound (ref variant) = self.bound();
    let aabb_shape = variant.aabb();
    geometry::Aabb3::with_minmax (
      aabb_shape.min() + self.position().0.to_vec(),
      aabb_shape.max() + self.position().0.to_vec())
  }
}
impl shape::Stereometric <f64> for Static {
  fn volume (&self) -> math::Positive <f64> {
    let component::Bound (ref variant) = self.bound();
    variant.volume()
  }
}

//
// impl Dynamic
//
impl Object for Dynamic {
  fn kind() -> Kind { Kind::Dynamic }
  fn position (&self)         -> &component::Position {
    &self.position
  }
  fn position_mut (&mut self) -> &mut component::Position {
    &mut self.position
  }
}
impl Bounded for Dynamic {
  fn bound (&self)         -> &component::Bound {
    &self.bound
  }
  fn bound_mut (&mut self) -> &mut component::Bound {
    &mut self.bound
  }
}
impl Solid for Dynamic {
  fn material (&self)         -> &component::Material {
    &self.material
  }
  fn material_mut (&mut self) -> &mut component::Material {
    &mut self.material
  }
}
impl Temporal for Dynamic {
  fn derivatives     (&self)     -> &component::Derivatives {
    &self.derivatives
  }
  fn derivatives_mut (&mut self) -> &mut component::Derivatives {
    &mut self.derivatives
  }
}
impl Inertial for Dynamic {
  fn mass     (&self)     -> &component::Mass {
    &self.mass
  }
  fn mass_mut (&mut self) -> &mut component::Mass {
    &mut self.mass
  }
}
impl Borrow <component::Derivatives> for Dynamic {
  fn borrow (&self) -> &component::Derivatives {
    &self.derivatives
  }
}
impl BorrowMut <component::Derivatives> for Dynamic {
  fn borrow_mut (&mut self) -> &mut component::Derivatives {
    &mut self.derivatives
  }
}
impl Shape <f64> for Dynamic { }
impl shape::Aabb <f64> for Dynamic {
  fn aabb (&self) -> geometry::Aabb3 <f64> {
    use cgmath::EuclideanSpace;
    let component::Bound (ref variant) = self.bound();
    let aabb_shape = variant.aabb();
    geometry::Aabb3::with_minmax (
      aabb_shape.min() + self.position().0.to_vec(),
      aabb_shape.max() + self.position().0.to_vec())
  }
}
impl shape::Stereometric <f64> for Dynamic {
  fn volume (&self) -> math::Positive <f64> {
    let component::Bound (ref variant) = self.bound();
    variant.volume()
  }
}

//
// impl Nodetect
//
impl Object for Nodetect {
  fn kind() -> Kind { Kind::Nodetect }
  fn position (&self)         -> &component::Position {
    &self.position
  }
  fn position_mut (&mut self) -> &mut component::Position {
    &mut self.position
  }
}
impl Temporal for Nodetect {
  fn derivatives     (&self)     -> &component::Derivatives {
    &self.derivatives
  }
  fn derivatives_mut (&mut self) -> &mut component::Derivatives {
    &mut self.derivatives
  }
}
impl Inertial for Nodetect {
  fn mass     (&self)     -> &component::Mass {
    &self.mass
  }
  fn mass_mut (&mut self) -> &mut component::Mass {
    &mut self.mass
  }
}
impl Borrow <component::Derivatives> for Nodetect {
  fn borrow (&self) -> &component::Derivatives {
    &self.derivatives
  }
}
impl BorrowMut <component::Derivatives> for Nodetect {
  fn borrow_mut (&mut self) -> &mut component::Derivatives {
    &mut self.derivatives
  }
}

//
// impl Key
//
impl Key {
  /// &#9888; Note: does not check against KEY_MAX
  pub const fn from_raw (key : KeyType) -> Self {
    Key (key)
  }
  pub const fn value (&self) -> KeyType {
    self.0
  }
  pub const fn index (&self) -> usize {
    self.0 as usize
  }
}
impl std::ops::Deref for Key {
  type Target = KeyType;
  fn deref (&self) -> &KeyType {
    &self.0
  }
}
impl From <KeyType> for Key {
  /// Debug panic if key greater or equal to KEY_MAX
  fn from (key : KeyType) -> Self {
    debug_assert!(key < KEY_MAX);
    Key (key)
  }
}
impl From <usize> for Key {
  /// Debug panic if key greater or equal to KEY_MAX
  fn from (key : usize) -> Self {
    debug_assert!((key as KeyType) < KEY_MAX);
    Key (key as KeyType)
  }
}