Module gl_utils::camera2d [−][src]
Types and functions for 2D rendering
Structs
Camera2d |
Represents a camera ("view") positioned and oriented in a 2D scene with a 2D transformation and a 2D projection |
Functions
ndc_2d_to_screen_2d |
Maps OpenGL NDC coordinates to screen coordinates based on a given screen resolution. |
screen_2d_to_ndc_2d |
Convert screen coordinate to OpenGL NDC based on a given screen resolution. |
transform_mat_world_to_view |
Builds a 4x4 transformation matrix that will transform points in world space coordinates to view space coordinates based on the current 2D view position and orientation. |