Struct gl_utils::graphics::Pose3d [−][src]
pub struct Pose3d<S: BaseFloat> { pub position: Point3<S>, pub yaw: Rad<S>, pub pitch: Rad<S>, }
Fields
position: Point3<S>
yaw: Rad<S>
pitch: Rad<S>
Trait Implementations
impl<S: Clone + BaseFloat> Clone for Pose3d<S>
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impl<S: Clone + BaseFloat> Clone for Pose3d<S>
fn clone(&self) -> Pose3d<S>
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fn clone(&self) -> Pose3d<S>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl<S: Debug + BaseFloat> Debug for Pose3d<S>
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impl<S: Debug + BaseFloat> Debug for Pose3d<S>
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<S: PartialEq + BaseFloat> PartialEq for Pose3d<S>
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impl<S: PartialEq + BaseFloat> PartialEq for Pose3d<S>
fn eq(&self, other: &Pose3d<S>) -> bool
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fn eq(&self, other: &Pose3d<S>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Pose3d<S>) -> bool
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fn ne(&self, other: &Pose3d<S>) -> bool
This method tests for !=
.
impl<S: BaseFloat> Default for Pose3d<S>
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impl<S: BaseFloat> Default for Pose3d<S>