Struct gl_utils::graphics::Pose3d [−][src]
pub struct Pose3d<S: BaseFloat> {
pub position: Point3<S>,
pub yaw: Rad<S>,
pub pitch: Rad<S>,
}Fields
position: Point3<S>
yaw: Rad<S>
pitch: Rad<S>
Trait Implementations
impl<S: Clone + BaseFloat> Clone for Pose3d<S>[src]
impl<S: Clone + BaseFloat> Clone for Pose3d<S>fn clone(&self) -> Pose3d<S>[src]
fn clone(&self) -> Pose3d<S>Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl<S: Debug + BaseFloat> Debug for Pose3d<S>[src]
impl<S: Debug + BaseFloat> Debug for Pose3d<S>fn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl<S: PartialEq + BaseFloat> PartialEq for Pose3d<S>[src]
impl<S: PartialEq + BaseFloat> PartialEq for Pose3d<S>fn eq(&self, other: &Pose3d<S>) -> bool[src]
fn eq(&self, other: &Pose3d<S>) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Pose3d<S>) -> bool[src]
fn ne(&self, other: &Pose3d<S>) -> boolThis method tests for !=.
impl<S: BaseFloat> Default for Pose3d<S>[src]
impl<S: BaseFloat> Default for Pose3d<S>