Enum gl_utils::shader::ShaderId [−]
pub enum ShaderId { VertPassthru2d, VertPassthru2dColor, VertPassthru2dSprite, VertPassthru2dTile, VertWorldSpace2d, VertWorldSpace3d, VertPassthru3dScaleColor, VertModelSpace3dInstancedScaleColor, VertModelSpace3dInstancedOrientationScaleColor, VertModelSpace3dInstancedCapsule, GeomWorldSpace2dSprite, GeomWorldSpace2dTile, GeomWorldSpace3dAabb, FragColor, FragUniColor, FragTexture2d, FragTexture2dSprite, FragTexture2dTile, }
Variants
VertPassthru2d
VertPassthru2dColor
VertPassthru2dSprite
VertPassthru2dTile
VertWorldSpace2d
VertWorldSpace3d
VertPassthru3dScaleColor
VertModelSpace3dInstancedScaleColor
VertModelSpace3dInstancedOrientationScaleColor
VertModelSpace3dInstancedCapsule
GeomWorldSpace2dSprite
GeomWorldSpace2dTile
GeomWorldSpace3dAabb
FragColor
FragUniColor
FragTexture2d
FragTexture2dSprite
FragTexture2dTile
Methods
impl ShaderId
impl ShaderId
ⓘImportant traits for IdVariantspub fn iter_variants() -> IdVariants
pub fn iter_variants() -> IdVariants
impl ShaderId
impl ShaderId
pub fn next_variant(&self) -> Option<ShaderId>
pub fn next_variant(&self) -> Option<ShaderId>
impl ShaderId
impl ShaderId
pub fn prev_variant(&self) -> Option<ShaderId>
pub fn prev_variant(&self) -> Option<ShaderId>
impl ShaderId
[src]
impl ShaderId
pub fn source_str(&self) -> &'static str
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pub fn source_str(&self) -> &'static str
pub fn sourcepath(&self) -> &'static str
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pub fn sourcepath(&self) -> &'static str
Trait Implementations
impl Clone for ShaderId
impl Clone for ShaderId
fn clone(&self) -> ShaderId
fn clone(&self) -> ShaderId
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for ShaderId
impl Copy for ShaderId
impl Debug for ShaderId
impl Debug for ShaderId
impl Eq for ShaderId
impl Eq for ShaderId
impl PartialEq for ShaderId
impl PartialEq for ShaderId
fn eq(&self, other: &ShaderId) -> bool
fn eq(&self, other: &ShaderId) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
fn ne(&self, other: &Rhs) -> bool
This method tests for !=
.
impl Ord for ShaderId
impl Ord for ShaderId
fn cmp(&self, other: &ShaderId) -> Ordering
fn cmp(&self, other: &ShaderId) -> Ordering
This method returns an Ordering
between self
and other
. Read more
fn max(self, other: Self) -> Self
1.21.0[src]
fn max(self, other: Self) -> Self
Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self
1.21.0[src]
fn min(self, other: Self) -> Self
Compares and returns the minimum of two values. Read more
impl PartialOrd for ShaderId
impl PartialOrd for ShaderId
fn partial_cmp(&self, other: &ShaderId) -> Option<Ordering>
fn partial_cmp(&self, other: &ShaderId) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
fn lt(&self, other: &Rhs) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, other: &Rhs) -> bool
1.0.0[src]
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
fn gt(&self, other: &Rhs) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
fn ge(&self, other: &Rhs) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl From<ShaderId> for isize
impl From<ShaderId> for isize
impl From<ShaderId> for usize
impl From<ShaderId> for usize
impl From<ShaderId> for i64
impl From<ShaderId> for i64
impl From<ShaderId> for u64
impl From<ShaderId> for u64
impl Bounded for ShaderId
impl Bounded for ShaderId
fn min_value() -> Self
fn min_value() -> Self
returns the smallest finite number this type can represent
fn max_value() -> Self
fn max_value() -> Self
returns the largest finite number this type can represent
impl FromPrimitive for ShaderId
impl FromPrimitive for ShaderId
fn from_i64(x: i64) -> Option<Self>
fn from_i64(x: i64) -> Option<Self>
Convert an i64
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_u64(x: u64) -> Option<Self>
fn from_u64(x: u64) -> Option<Self>
Convert an u64
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_isize(n: isize) -> Option<Self>
[src]
fn from_isize(n: isize) -> Option<Self>
Convert an isize
to return an optional value of this type. If the value cannot be represented by this value, the None
is returned. Read more
fn from_i8(n: i8) -> Option<Self>
[src]
fn from_i8(n: i8) -> Option<Self>
Convert an i8
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_i16(n: i16) -> Option<Self>
[src]
fn from_i16(n: i16) -> Option<Self>
Convert an i16
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_i32(n: i32) -> Option<Self>
[src]
fn from_i32(n: i32) -> Option<Self>
Convert an i32
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_i128(n: i128) -> Option<Self>
[src]
fn from_i128(n: i128) -> Option<Self>
Convert an i128
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_usize(n: usize) -> Option<Self>
[src]
fn from_usize(n: usize) -> Option<Self>
Convert a usize
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_u8(n: u8) -> Option<Self>
[src]
fn from_u8(n: u8) -> Option<Self>
Convert an u8
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_u16(n: u16) -> Option<Self>
[src]
fn from_u16(n: u16) -> Option<Self>
Convert an u16
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_u32(n: u32) -> Option<Self>
[src]
fn from_u32(n: u32) -> Option<Self>
Convert an u32
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_u128(n: u128) -> Option<Self>
[src]
fn from_u128(n: u128) -> Option<Self>
Convert an u128
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_f32(n: f32) -> Option<Self>
[src]
fn from_f32(n: f32) -> Option<Self>
Convert a f32
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
fn from_f64(n: f64) -> Option<Self>
[src]
fn from_f64(n: f64) -> Option<Self>
Convert a f64
to return an optional value of this type. If the type cannot be represented by this value, the None
is returned. Read more
impl ToPrimitive for ShaderId
impl ToPrimitive for ShaderId
fn to_i64(&self) -> Option<i64>
fn to_i64(&self) -> Option<i64>
Converts the value of self
to an i64
.
fn to_u64(&self) -> Option<u64>
fn to_u64(&self) -> Option<u64>
Converts the value of self
to an u64
.
fn to_isize(&self) -> Option<isize>
[src]
fn to_isize(&self) -> Option<isize>
Converts the value of self
to an isize
.
fn to_i8(&self) -> Option<i8>
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fn to_i8(&self) -> Option<i8>
Converts the value of self
to an i8
.
fn to_i16(&self) -> Option<i16>
[src]
fn to_i16(&self) -> Option<i16>
Converts the value of self
to an i16
.
fn to_i32(&self) -> Option<i32>
[src]
fn to_i32(&self) -> Option<i32>
Converts the value of self
to an i32
.
fn to_i128(&self) -> Option<i128>
[src]
fn to_i128(&self) -> Option<i128>
Converts the value of self
to an i128
. Read more
fn to_usize(&self) -> Option<usize>
[src]
fn to_usize(&self) -> Option<usize>
Converts the value of self
to a usize
.
fn to_u8(&self) -> Option<u8>
[src]
fn to_u8(&self) -> Option<u8>
Converts the value of self
to an u8
.
fn to_u16(&self) -> Option<u16>
[src]
fn to_u16(&self) -> Option<u16>
Converts the value of self
to an u16
.
fn to_u32(&self) -> Option<u32>
[src]
fn to_u32(&self) -> Option<u32>
Converts the value of self
to an u32
.
fn to_u128(&self) -> Option<u128>
[src]
fn to_u128(&self) -> Option<u128>
Converts the value of self
to an u128
. Read more
fn to_f32(&self) -> Option<f32>
[src]
fn to_f32(&self) -> Option<f32>
Converts the value of self
to an f32
.
fn to_f64(&self) -> Option<f64>
[src]
fn to_f64(&self) -> Option<f64>
Converts the value of self
to an f64
.
impl EnumUnitary for ShaderId
impl EnumUnitary for ShaderId
fn count_variants() -> usize
fn count_variants() -> usize
fn iter_variants() -> Box<Iterator<Item = Self>>
fn iter_variants() -> Box<Iterator<Item = Self>>