Enum gl_utils::shader::ShaderId [−]
pub enum ShaderId {
VertPassthru2d,
VertPassthru2dColor,
VertPassthru2dSprite,
VertPassthru2dTile,
VertWorldSpace2d,
VertWorldSpace3d,
VertPassthru3dScaleColor,
VertModelSpace3dInstancedScaleColor,
VertModelSpace3dInstancedOrientationScaleColor,
VertModelSpace3dInstancedCapsule,
GeomWorldSpace2dSprite,
GeomWorldSpace2dTile,
GeomWorldSpace3dAabb,
FragColor,
FragUniColor,
FragTexture2d,
FragTexture2dSprite,
FragTexture2dTile,
}Variants
VertPassthru2dVertPassthru2dColorVertPassthru2dSpriteVertPassthru2dTileVertWorldSpace2dVertWorldSpace3dVertPassthru3dScaleColorVertModelSpace3dInstancedScaleColorVertModelSpace3dInstancedOrientationScaleColorVertModelSpace3dInstancedCapsuleGeomWorldSpace2dSpriteGeomWorldSpace2dTileGeomWorldSpace3dAabbFragColorFragUniColorFragTexture2dFragTexture2dSpriteFragTexture2dTile
Methods
impl ShaderId
impl ShaderIdⓘImportant traits for IdVariantspub fn iter_variants() -> IdVariants
pub fn iter_variants() -> IdVariantsimpl ShaderId
impl ShaderIdpub fn next_variant(&self) -> Option<ShaderId>
pub fn next_variant(&self) -> Option<ShaderId>impl ShaderId
impl ShaderIdpub fn prev_variant(&self) -> Option<ShaderId>
pub fn prev_variant(&self) -> Option<ShaderId>impl ShaderId[src]
impl ShaderIdpub fn source_str(&self) -> &'static str[src]
pub fn source_str(&self) -> &'static strpub fn sourcepath(&self) -> &'static str[src]
pub fn sourcepath(&self) -> &'static strTrait Implementations
impl Clone for ShaderId
impl Clone for ShaderIdfn clone(&self) -> ShaderId
fn clone(&self) -> ShaderIdReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl Copy for ShaderId
impl Copy for ShaderIdimpl Debug for ShaderId
impl Debug for ShaderIdimpl Eq for ShaderId
impl Eq for ShaderIdimpl PartialEq for ShaderId
impl PartialEq for ShaderIdfn eq(&self, other: &ShaderId) -> bool
fn eq(&self, other: &ShaderId) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> boolThis method tests for !=.
impl Ord for ShaderId
impl Ord for ShaderIdfn cmp(&self, other: &ShaderId) -> Ordering
fn cmp(&self, other: &ShaderId) -> OrderingThis method returns an Ordering between self and other. Read more
fn max(self, other: Self) -> Self1.21.0[src]
fn max(self, other: Self) -> SelfCompares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self1.21.0[src]
fn min(self, other: Self) -> SelfCompares and returns the minimum of two values. Read more
impl PartialOrd for ShaderId
impl PartialOrd for ShaderIdfn partial_cmp(&self, other: &ShaderId) -> Option<Ordering>
fn partial_cmp(&self, other: &ShaderId) -> Option<Ordering>This method returns an ordering between self and other values if one exists. Read more
fn lt(&self, other: &Rhs) -> bool1.0.0[src]
fn lt(&self, other: &Rhs) -> boolThis method tests less than (for self and other) and is used by the < operator. Read more
fn le(&self, other: &Rhs) -> bool1.0.0[src]
fn le(&self, other: &Rhs) -> boolThis method tests less than or equal to (for self and other) and is used by the <= operator. Read more
fn gt(&self, other: &Rhs) -> bool1.0.0[src]
fn gt(&self, other: &Rhs) -> boolThis method tests greater than (for self and other) and is used by the > operator. Read more
fn ge(&self, other: &Rhs) -> bool1.0.0[src]
fn ge(&self, other: &Rhs) -> boolThis method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
impl From<ShaderId> for isize
impl From<ShaderId> for isizeimpl From<ShaderId> for usize
impl From<ShaderId> for usizeimpl From<ShaderId> for i64
impl From<ShaderId> for i64impl From<ShaderId> for u64
impl From<ShaderId> for u64impl Bounded for ShaderId
impl Bounded for ShaderIdfn min_value() -> Self
fn min_value() -> Selfreturns the smallest finite number this type can represent
fn max_value() -> Self
fn max_value() -> Selfreturns the largest finite number this type can represent
impl FromPrimitive for ShaderId
impl FromPrimitive for ShaderIdfn from_i64(x: i64) -> Option<Self>
fn from_i64(x: i64) -> Option<Self>Convert an i64 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_u64(x: u64) -> Option<Self>
fn from_u64(x: u64) -> Option<Self>Convert an u64 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_isize(n: isize) -> Option<Self>[src]
fn from_isize(n: isize) -> Option<Self>Convert an isize to return an optional value of this type. If the value cannot be represented by this value, the None is returned. Read more
fn from_i8(n: i8) -> Option<Self>[src]
fn from_i8(n: i8) -> Option<Self>Convert an i8 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_i16(n: i16) -> Option<Self>[src]
fn from_i16(n: i16) -> Option<Self>Convert an i16 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_i32(n: i32) -> Option<Self>[src]
fn from_i32(n: i32) -> Option<Self>Convert an i32 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_i128(n: i128) -> Option<Self>[src]
fn from_i128(n: i128) -> Option<Self>Convert an i128 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_usize(n: usize) -> Option<Self>[src]
fn from_usize(n: usize) -> Option<Self>Convert a usize to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_u8(n: u8) -> Option<Self>[src]
fn from_u8(n: u8) -> Option<Self>Convert an u8 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_u16(n: u16) -> Option<Self>[src]
fn from_u16(n: u16) -> Option<Self>Convert an u16 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_u32(n: u32) -> Option<Self>[src]
fn from_u32(n: u32) -> Option<Self>Convert an u32 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_u128(n: u128) -> Option<Self>[src]
fn from_u128(n: u128) -> Option<Self>Convert an u128 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_f32(n: f32) -> Option<Self>[src]
fn from_f32(n: f32) -> Option<Self>Convert a f32 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
fn from_f64(n: f64) -> Option<Self>[src]
fn from_f64(n: f64) -> Option<Self>Convert a f64 to return an optional value of this type. If the type cannot be represented by this value, the None is returned. Read more
impl ToPrimitive for ShaderId
impl ToPrimitive for ShaderIdfn to_i64(&self) -> Option<i64>
fn to_i64(&self) -> Option<i64>Converts the value of self to an i64.
fn to_u64(&self) -> Option<u64>
fn to_u64(&self) -> Option<u64>Converts the value of self to an u64.
fn to_isize(&self) -> Option<isize>[src]
fn to_isize(&self) -> Option<isize>Converts the value of self to an isize.
fn to_i8(&self) -> Option<i8>[src]
fn to_i8(&self) -> Option<i8>Converts the value of self to an i8.
fn to_i16(&self) -> Option<i16>[src]
fn to_i16(&self) -> Option<i16>Converts the value of self to an i16.
fn to_i32(&self) -> Option<i32>[src]
fn to_i32(&self) -> Option<i32>Converts the value of self to an i32.
fn to_i128(&self) -> Option<i128>[src]
fn to_i128(&self) -> Option<i128>Converts the value of self to an i128. Read more
fn to_usize(&self) -> Option<usize>[src]
fn to_usize(&self) -> Option<usize>Converts the value of self to a usize.
fn to_u8(&self) -> Option<u8>[src]
fn to_u8(&self) -> Option<u8>Converts the value of self to an u8.
fn to_u16(&self) -> Option<u16>[src]
fn to_u16(&self) -> Option<u16>Converts the value of self to an u16.
fn to_u32(&self) -> Option<u32>[src]
fn to_u32(&self) -> Option<u32>Converts the value of self to an u32.
fn to_u128(&self) -> Option<u128>[src]
fn to_u128(&self) -> Option<u128>Converts the value of self to an u128. Read more
fn to_f32(&self) -> Option<f32>[src]
fn to_f32(&self) -> Option<f32>Converts the value of self to an f32.
fn to_f64(&self) -> Option<f64>[src]
fn to_f64(&self) -> Option<f64>Converts the value of self to an f64.
impl EnumUnitary for ShaderId
impl EnumUnitary for ShaderIdfn count_variants() -> usize
fn count_variants() -> usizefn iter_variants() -> Box<Iterator<Item = Self>>
fn iter_variants() -> Box<Iterator<Item = Self>>