[][src]Struct linear_sim::component::Material

pub struct Material {
    pub restitution: f64,
    pub friction: f64,
}

Surface material properties

Fields

restitution: f64

A generic restitution is in [0.0,1.0] with 1.0 being perfectly elastic and 0.0 perfectly inelastic.

When a pair of material objects collide, their respective restitution coefficients are multiplied to give the restitution coefficient for that collision.

friction: f64

A generic friction coefficient is in [0.0,\infty] with 0.0 being perfectly frictionless and 1.0 being about equivalent to concrete on rubber.

When a pair of material objects have contact, the average of their respective friction coefficients is computed to give the friction coefficient for that contact.

Trait Implementations

impl PartialEq<Material> for Material[src]

impl Clone for Material[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for Material[src]

Auto Trait Implementations

impl Send for Material

impl Sync for Material

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T

type Output = T

Should always be Self