Module gl_utils::render::resource [−][src]
A trait for resource types with arbitrary draw
functionality and a
default implementation that supports switching to a "quad viewport" mode.
Structs
DefaultResource |
A default implementation of |
ViewportTileData |
Per-viewport data for tile rendering |
Constants
CROSSHAIR_SPRITE_16X16_VERTEX_INDEX |
Index into |
LOWER_LEFT_VIEWPORT | |
LOWER_RIGHT_VIEWPORT | |
MAIN_VIEWPORT | |
MESH_3D_GRID_DIMS | |
TEXTURE_16X16_INDEX_CROSSHAIR |
For use with |
TEXTURE_16X16_INDEX_CROSSHAIR_INVERSE |
For use with |
TILESET_128X128_INDEX_EASCII_ACORN |
For use with |
TILESET_128X128_INDEX_EASCII_ACORN_INVERSE |
For use with |
UPPER_LEFT_VIEWPORT | |
UPPER_RIGHT_VIEWPORT |
Traits
Resource |
Represents a generic Glium resource type for a renderer to use as a source of drawing (vertex rendering). |