Module gl_utils::render::resource [−][src]
A trait for resource types with arbitrary draw functionality and a
default implementation that supports switching to a "quad viewport" mode.
Structs
| DefaultResource |
A default implementation of |
| ViewportTileData |
Per-viewport data for tile rendering |
Constants
| CROSSHAIR_SPRITE_16X16_VERTEX_INDEX |
Index into |
| LOWER_LEFT_VIEWPORT | |
| LOWER_RIGHT_VIEWPORT | |
| MAIN_VIEWPORT | |
| MESH_3D_GRID_DIMS | |
| TEXTURE_16X16_INDEX_CROSSHAIR |
For use with |
| TEXTURE_16X16_INDEX_CROSSHAIR_INVERSE |
For use with |
| TILESET_128X128_INDEX_EASCII_ACORN |
For use with |
| TILESET_128X128_INDEX_EASCII_ACORN_INVERSE |
For use with |
| UPPER_LEFT_VIEWPORT | |
| UPPER_RIGHT_VIEWPORT |
Traits
| Resource |
Represents a generic Glium resource type for a renderer to use as a source of drawing (vertex rendering). |