Trait gl_utils::render::resource::Resource[][src]

pub trait Resource {
    fn new(glium_display: &Display) -> Self;

    fn init(_render: &mut Render<Self>)
    where
        Self: Sized
, { ... }
fn draw_2d(_render: &Render<Self>, _glium_frame: &mut Frame)
    where
        Self: Sized
, { ... }
fn draw_3d(_render: &Render<Self>, _glium_frame: &mut Frame)
    where
        Self: Sized
, { ... } }

Represents a generic Glium resource type for a renderer to use as a source of drawing (vertex rendering).

The resource should have all the shader programs, vertex buffers, textures, etc. necessary to make a draw call on a given glium::Frame.

The default frame functions will call the draw_2d and draw_3d methods, which do nothing by default.

Required Methods

Provided Methods

Implementors