[−][src]Struct linear_sim::collision::Collision
Collision subsystem
Methods
impl Collision
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pub fn try_add_object_static(
&mut self,
objects_dynamic: &VecMap<Dynamic>,
object: &Static,
key: Key
) -> Result<(), Vec<(Identifier, Intersection)>>
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&mut self,
objects_dynamic: &VecMap<Dynamic>,
object: &Static,
key: Key
) -> Result<(), Vec<(Identifier, Intersection)>>
Attempt to add a new static object to the collision subsystem.
Queries distance to each dynamic object and if any intersections are found, the object is not added and the intersections are returned.
pub fn remove_object_static(&mut self, object_key: Key)
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pub fn try_add_object_dynamic(
&mut self,
objects_static: &VecMap<Static>,
objects_dynamic: &VecMap<Dynamic>,
object: &Dynamic,
key: Key
) -> Result<(), Vec<(Identifier, Intersection)>>
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&mut self,
objects_static: &VecMap<Static>,
objects_dynamic: &VecMap<Dynamic>,
object: &Dynamic,
key: Key
) -> Result<(), Vec<(Identifier, Intersection)>>
Attempts to add a new dynamic object.
Queries distance to each static and dynamic object and if any intersections are found, the object is not added and the intersections are returned.
pub fn remove_object_dynamic(&mut self, object_key: Key)
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pub fn detect_resolve_loop(
&mut self,
objects_static: &mut VecMap<Static>,
objects_dynamic: &mut VecMap<Dynamic>,
step: u64,
output: &mut Vec<Output>
)
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&mut self,
objects_static: &mut VecMap<Static>,
objects_dynamic: &mut VecMap<Dynamic>,
step: u64,
output: &mut Vec<Output>
)
Main collision loop.
Before the loop starts, begin_step()
:
- Update broad-phase AABB data and re-sort
- Zero pseudo-velocities
Inside the collision loop:
- Perform continuous detection
- Resolve earliest detected collision
Trait Implementations
impl PartialEq<Collision> for Collision
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impl Clone for Collision
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fn clone(&self) -> Collision
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Default for Collision
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impl Debug for Collision
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Auto Trait Implementations
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self