Struct gl_utils::render::viewport::Builder [−][src]
pub struct Builder { /* fields omitted */ }Methods
impl Builder[src]
impl Builderpub fn new(rect: Rect) -> Self[src]
pub fn new(rect: Rect) -> Selfpub fn with_zoom_2d(self, zoom: f32) -> Self[src]
pub fn with_zoom_2d(self, zoom: f32) -> Selfpub fn orthographic_3d(self, zoom: f32) -> Self[src]
pub fn orthographic_3d(self, zoom: f32) -> SelfChanges the 3D camera projection from perspective (default) to orthographic
pub fn with_pose_3d(self, pose_3d: Pose3d<f32>) -> Self[src]
pub fn with_pose_3d(self, pose_3d: Pose3d<f32>) -> Selfpub fn build(self) -> Viewport[src]
pub fn build(self) -> Viewport