Trait Force
linear_sim::force
pub trait Force { fn impulse<O: Inertial>( &self, object: &O, step: u64, duration: f64 ) -> Vector3<f64>; }
Force interface trait
fn impulse<O: Inertial>( &self, object: &O, step: u64, duration: f64) -> Vector3<f64>
impl Force for Gravity
fn impulse<O: Inertial>( &self, object: &O, _step: u64, duration: f64) -> Vector3<f64>