[][src]Struct linear_sim::force::Gravity

pub struct Gravity {
    pub acceleration: Vector3<f64>,
}

A gravitational field.

This is intended to imitate a gravitational field such as that found on the surface of the earth where objects are small enough that their relative mass is negligable, resulting in a constant acceleration for all objects.

Fields

acceleration: Vector3<f64>

Trait Implementations

impl Force for Gravity[src]

impl PartialEq<Gravity> for Gravity[src]

impl Clone for Gravity[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for Gravity[src]

Auto Trait Implementations

impl Send for Gravity

impl Sync for Gravity

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self